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- Article name
- METHODS FOR SIMULATING THE ACOUSTIC PROPERTIES OF A GAMING ENVIRONMENT IN VR APPLICATIONS AND GAMES
- Authors
- Zhilenkov A. A., , zhilenkovanton@gmail.com, St. Petersburg State Marine Technical University, St. Petersburg, Russia
Ivanov D. A., , ivanovdmandr@gmail.com, Saint-Petersburg State Marine Technical University, St. Petersburg, Russia
Gaskarov V. D., , koib@gumrf.ru, Federal State Educational Institution of Higher Education "Admiral Makarov State University of Maritime and Inland Shipping", St. Petersburg, Russia
- Keywords
- processing / game / simulation / scene / modeling
- Year
- 2024 Issue 2 Pages 14 - 17
- Code EDN
- FUYYNG
- Code DOI
- 10.52190/1729-6552_2024_2_14
- Abstract
- The article discusses the methods and techniques used by developers to model the acoustic properties of the gaming environment in VR applications and games. From spatial audio processing to dynamic sound propagation, each method plays a critical role in creating a multi-dimensional auditory experience that complements the visual elements of the virtual world. The innovative approaches to audio synthesis and processing demonstrated demonstrate how advances in audio technology are changing the way we perceive and interact with virtual environments. Progress in this area makes the boundaries between reality and simulation increasingly blurred.
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