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- Article name
- A CLIENT-SERVER PLATFORM FOR REMOTE CONTROL OF COMPUTATIONAL FLUID DYNAMICS MODELS
- Authors
- Zhilenkov A. A., , zhilenkovanton@gmail.com, St. Petersburg State Marine Technical University, St. Petersburg, Russia
Degtyarev A. V., , captainandreydegtyarev@gmail.com, GMZ Ship Management co S.A. Beirut, Beirut, Lebanon
Minin M. S., , wasp-33@mail.ru, Saint-Petersburg State Marine Technical University, Saint-Petersburg, Russia
- Keywords
- client-server architecture / video streaming / smoothed particle hydrodynamics / remote control / GPU shaders
- Year
- 2025 Issue 4 Pages 10 - 14
- Code EDN
- LXURZW
- Code DOI
- 10.52190/1729-6552_2025_4_10
- Abstract
- The article presents the development of a client-server solution for remote control and simulation of liquid media using the smoothed particle hydrodynamics (SPH) method, using graphical computing shaders and interactive remote rendering on thin clients. The proposed simulation method is implemented using Unity. The developed system processes input data from client devices, packs the data in binary format, and transmits it to the server with low latency, ensuring scalability and consistency. The results obtained confirm the practical applicability of the method for cross-platform cloud-based real-time fluid flow modeling. This method is particularly valuable for educational and research purposes, as it allows students and researchers to study fluid flow dynamics on low-cost personal computers and low-power devices that do not require powerful graphics stations.
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